'Beware of Greeks bearing gifts', the saying goes. Through the complex maze that is marketing in the software industry - a maze far more complex than anything Ultima Underworld has ever thrown up - the product is finally seeing the light of day under the auspices of Gametek. (It's rather like buying the rights to the Lennon/McCartney songbook.) So when Konami licensed the engine in order to develop their own game, they were hardly taking a massive gamble. The engine from this game was so successful it cropped up again in games like Catacomb Abyss, Spear Of Destiny and Dracula. Born, kicking, screaming and shooting in June 1992, the game was a real ground-breaker, particularly since its background was in shareware traditionally the home of strange cga platform games and Defender clones. Ed), one that stands higher than most is Wolfenstein 3D. Wolf in wolf's clothingĪmidst the mighty games that stand like software landmarks along the dusty trail to gamesplaying nirvana (Steady on. From the mighty Doom to the rather wobbly In Extremis, the games world loves to do things in the 'first person', preferably with a gun in one hand and a chainsaw in the other. People love 'first-person-perspective' violence, set along corridors filled with aliens. However, recently things have become more concentrated. Violence and the pc game are not strangers. Some players can't sleep at night if they haven't laid waste to a city full of ores, or poured a serious tonnage of explosive down the ventilation flute of an Iraqi orphanage. Of course, the games world has always been fond of the odd punch and hack. The games world is becoming obsessed by violence. It's enough to make a back-bench mp spill a pink gin all over his mistress.
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